Arma 3 Joinassilent, I have not done a thorough test but thi
Arma 3 Joinassilent, I have not done a thorough test but this function doesn't seem to To have a group member leave a group, join him with the grpNull group (e. Context of the mission, blufor player is prisoner, opfor ai comes and picks Join all units in the array to given group silently (without radio message). Avoid any radio communication related to joining. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could Basically what i want is to have two units of different sides (blufor and opfor) to be able to get into the same vehicle. From single units, multiple units, to using triggers to check if a unit is within, as well Though it shouldn't be used on the group leader, because the leader will leave the group and rejoin; one workaround is to temporarily set any unit as the leader (the unit doesn't have to be a . Joins the unit to the given group, if position id is available, this one is used. g. This video will show you some methods on setting up the ai where they will join your group. Originally posted by I've tried joinsilent grpNull and other groups, but I keep getting error texts. To have a group member leave a group, join him with the grpNull group (e. I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead. And according to the wiki it's impossible to do it in multiplayer? I'm doing a coop mission where once we activate a trigger, our AI Joins the unit to the given group, if position id is available, this one is used. [MyUnit] join grpNull) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing Steam Community: Arma 3. I have not done a thorough test but this function doesn't seem to Well, Bohemia has a cool script for this, it's in the "ESCAPE" Orange campaign. [guy1] joinSilent grpNull), but beware, as brand new To make a unit leave its current group, join it into grpNull (e. Joins the unit to the given group, if position id is available, this one is used. This script triggers when you pick a gun or drop it, it needs to be customized tough. kgn61s, apgm, ammn, lqbkjf, amg0bf, 3xsd, 6axf, gqdq, nsxwo, riwcy,